THE WARRIORS FOREST ;
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Jan 28, 2012, 8:56am






The Warriors Forest
is a 7 year old warriors role-playing site, set more or less in the traditional old forest. From offering the four Clans to former Sky and Tribe cats, chances are you can roleplay almost any character you like here. Ranging from beginner to advanced, with lots of intermediate, we have a role-playing school that can help you with anything from mechanics to length. WF is basically the perfect place for site events and plots, all of which you can jump into as soon as you finish your character. For any further questions, please feel free to ask around the cbox (we're overly friendly) or ask the staff!



THUNDER.
FREESTAR → leader
CEDARBLAZE → deputy
ROANFUR → medicine cat
twenty-ninetotal

WIND.
SPARROWSTAR → leader
RIDGEFALL → deputy
MOTTLEDCLOUD → medicine cat
twenty-twototal

RIVER.
AMBERSTAR → leader
HEATHERCLOUD → deputy
PRIMROSE → medicine cat
twenty-fourtotal

SHADOW.
HOLLOWSTAR → leader
ICEPATH → deputy
WINTERSKY → medicine cat
twenty-fivetotal

BLOOD.
PIPER → leader
DREAD → deputy
TINSEL → medicine cat
twenty-fourtotal

LRK.
fifteentotal

BANS
12/18/11 → last updatedcheck?


pop-up c-box - c-box rules
roleplay any genre box





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THE WARRIORS FOREST ; :: Home
Forum NameTopicsPostsLast Post
come un lampo di vita
[ ]¬ RULES
[justify]The rules of this forum. You will be expected to comply with them at all times in all areas of the forum. Please read them before joining and feel free to refer to them as needed.[/justify]
37on Sept 5, 2011, 12:08am
by DELAWARE
in THE TWF IN CHARACTER T...
[ ]¬ ANNOUNCEMENTS (2 sub-boards)
[justify]clan and general announcements can be found here as well as any current auditions for high-ranking spots. most announcements will be condensed into a random updates which will be titled as such.[/justify]
13160on Jan 24, 2012, 1:33pm
by b l y t h 3
in WARRIOR/APPRENTICE PAIRS
[ ]¬ SOCIAL ELITES (1 sub-board)
[justify]special staff are special and so they get their own board. no need to get into detail since i'm sure you all know what a staff board is and what it's for.[/justify]
417
[ ]¬ CLAN STATISTICS
[justify]Here you can find lists of every character that has been accepted (in other words, the allegiances). If your char was accepted but you can't find your char's name here, please post in the Update Us thread.[/justify]
88on Oct 16, 2010, 11:30pm
by DELAWARE
in Current Training Pairs
[ ]¬ REFERENCE & INFORMATION
[justify]The current season, what's happening in the clans, if applicable, the plot. OOC information, such as staff, skins, etc. are here as well. essentially everything long-term and used for reference.[/justify]
66on Dec 5, 2011, 8:53pm
by b a l t i c
in Current Season
[ ]¬ HELP
[justify]Guests can post here. This is a general reference board for beginner members with any questions dealing with the site, roleplaying, etc. All members are free to post here if they have an answer, but it is likely that you will be assisted quickly by an admin or staff member.[/justify]
22on Sept 23, 2011, 9:37pm
by DELAWARE
in FREQUENTLY ASKED QUEST...
i see a spark of life shining
[ ]¬ JOIN WARRIORS FOREST (1 sub-board)
[justify]After reading the rules come here to fill out an application and join. Please take note of all character bans and encouragements, found, along with other important documents, in the board.[/justify]
1842
[ ]¬ ACCEPTED CHARACTERS (6 sub-boards)
[justify]Once your char's bio has been accepted, it will be moved to the appropriate subboard within this board so that it can be found easily in the future.[/justify]
156448
[ ]¬ PURSUING AND ENSUING (2 sub-boards)
[justify]Looking to pursue your cat's mate? Or ensuing to get a family member, friend, or sire? Perhaps a simple RP partner? Post all your wants here; there are seperate sub-boards for each. Please refer to the rules for rules on mates & kits for your character before you go to this category - there have been some limits.[/justify]
22163on Dec 13, 2009, 11:27pm
by &. sen
in RELATIONSHIP STATS
[ ]¬ ADOPTING AND DISOWNING
[justify]Here, you can put unwanted characters up for adoption, watch them be adopted, or alternately, just disown them. Careful when making a distinction between the two; clarification is inside the board, as are 'characters wills.'[/justify]
311on Oct 5, 2011, 8:18pm
by DELAWARE
in CHARACTER WILLS ( opti...
[ ]¬ CAT LOGS
[justify]In here you can make a thread listing all your cats, as well as various scraps of info you find important. It is a convenient way to keep track of them and makes it easier for people to know which characters you play. Remember, one thread per person - but there's no limit on versions.[/justify]
28136Yesterday at 3:58am
by b l y t h 3
in YEAR 2004
thunderclan
[ ]¬ THUNDERCLAN CAMP (7 sub-boards)
[justify]ThunderClan camp is situated at the foot of a dry, sandy ravine and sheltered by thorn bushes, which makes it hard to attack and easy to defend. The entrance is well hidden, and the entire rift was formed by the flow of an ancient river. This river shaped many of the features in the camp, particularly the rocks, and sand can still be found in great quantities here. Tall ferns and trees keep the birds of prey out while still allowing the sun in. Near the ravine is a small spring, which is a perfect water source, close and accessible.

ThunderClan cats are known best for their fierceness and bravery, and they have a stronger build than most of the other Clan cats. They are respectful to other Clans, but are not afraid to speak their mind and challenge the warrior code.[/justify]
417on Jan 24, 2012, 10:03pm
by [:R.i.p.p.l.e.s:]
in Home Sweet Home.
[ ]¬ THUNDERCLAN TERRITORY (4 sub-boards)
[justify]The ThunderClan Forest is filled with deciduous trees and home to many different kinds of animals. It is generally a bright and summer-like place, even when the bitter cold of leaf-bare bites the stones and freezes the ground. The prey found here includes - but is not limited to - mice, voles, squirrels, rabbits and birds. ThunderClanners stay upwind of their prey, stalking it until they are at a close enough distance to strike. The trees are bushy and cheerful, and the forest is almost always plentiful in prey. However, there are dangerous places that a cat must beware of, such as Snakerocks or the Thunderpath. Sunningrocks, too, is a place to be wary of; it is a place of many battles over territory with RiverClan, but ThunderClan currently keeps a tight hold on the area, despite their dislike for swimming and fishing.[/justify]
744on Jan 24, 2012, 9:17pm
by [:R.i.p.p.l.e.s:]
in The Faintest Light of ...
windclan
[ ]¬ WINDCLAN CAMP (7 sub-boards)
[justify]WindClan camp is situated within a circle of steep hills, and the high walls provide shelter from harsh weather and predators. Tall grass, brush, and shrubbery provide a form of confinement. Despite that, it is easy for any living cat to slip away because of the fern tunnel that leads to bare valley uplands. To their advantage, an old, decayed willow tree sits just above camp. Its long, thick branches provide a canopy from most birds, shade in the summer, and a sturdy wind buffer in the winter. Most cats dig tunnels for their nests, others use the dug out caves or craggy hillsides as a form of security and shelter.

WindClanners are agile and lean, and are best known for their hunting skills on the vast moors that make up the outskirts of WindClan.[/justify]
518on Jan 24, 2012, 10:11am
by \.A.S.H./
in No rest for the restle...
[ ]¬ WINDCLAN TERRITORY (4 sub-boards)
[justify]WindClan territory mainly consists of tall grasses, boulders, and at times shallow ponds or muddy pools. Crows and rabbits flock their territory, leaving the WindClan cats to put their lean and agile bodies to good use out on the plains where hunting is fast and sharp. Foxes have left abandoned caves on the outlands of their territory, and are the most popular predator to step paw on their land. Lucky for them, WindClan cats aren't big fighters, because their ability mostly sticks to the grounds of hunting. Steep cliffs can also be found on WindClan's territory, as well as hills that make up most of the area. Although they have few water sources because of the dry ground, ponds and streams can be found here and there. During the winter, birds usually go south, and the rabbits hibernate, making WindClan perhaps the most vulnerable in the cold season. Underground tunnels also dot the landscape, old warrens made by rabbits, badgers, and foxes, but not even WindClan knows the full extent of these tunnels - and beware, they are as prone to changing as the weather, and can be as just as dangerous.[/justify]
745on Jan 21, 2012, 10:22pm
by ◊ MISS POLICE
in chilled to the bone [o...
riverclan
[ ]¬ RIVERCLAN CAMP (7 sub-boards)
[justify]The RiverClan camp is an island, situated in the middle of the river that gives the clan its name. This island is surrounded by tough reeds, and its location makes it fairly easy to defend from invaders, who are often not keen to cross the running water. Stepping stones provide slightly easier access for RiverClan cats, particularly during winter months when dropping into the freezing water can mean death. However, after a heavy rain, the stepping stones - and the RiverClan camp - are often underwater, or at least partially submerged. RiverClan has had a history of being forced to evacuate in heavy storms. As RiverClan primarily hunts fish, it is not difficult to hunt directly from camp, and as a result, RiverClan cats are often the most well-fed Clan in all seasons. RiverClan dens are either structures of mud and reeds, as with the warrior and apprentice dens, or fashioned in a comfortable space underneath the sparse trees that dot the island.

RiverClan cats are unique in that they are the only clan to spend much of their lives in and around the water. Rather than hunting for land prey, they hunt for fish. RiverClan's past few leaders have created a history of playing for the higher paying side, preferring to rely on their logic rather than their brawn. They are strong swimmers with sleek fur, and are more resistant to cold than the other clans because they spend so much time in and around water.[/justify]
27on Jan 16, 2012, 3:15pm
by [:R.i.p.p.l.e.s:]
in The Long Awaited Arriv...
[ ]¬ RIVERCLAN TERRITORY (4 sub-boards)
[justify]RiverClan's territory is dominated by the river, which flows through the heart of the terra and then curves to form the border with ThunderClan. The rest of RiverClan's territory is generally marshy, muddy, and reedy, although the part near ThunderClan has deciduous trees. These trees are not close enough to be called a forest, but they do form a shade on hot days. The marshy portion of RiverClan territory has a few sink holes, which can be - and often are - dangerous to cats not familiar with the territory; out of all the Clans, RiverClan's land is perhaps the most easily defendable. As RiverClan's primary prey is fish, the cats spend most of their hunting time near one part or another of the river. However, they also know how to hunt other prey, and they can often find mice, squirrels, low flying birds, and the like in the trees.[/justify]
315Today at 12:44am
by A i k o
in * still got tonight [o...
shadowclan
[ ]¬ SHADOWCLAN CAMP (7 sub-boards)
[justify]Settled in between a large depression of pine trees, the ShadowClan camp often requires a second, third, or even fourth take to be seen. Ferns and other shrubbery keep it hidden behind layers of leaves, and the inability to pinpoint its exact location is detrimental to invading forces or predators. A large tunnel made out of brush and vines leads from the hollow to the territory, and it is an ingenious thing, appearing as a tangled black mass even to those familiar with it. The pine trees cover most cats who decide to leave camp, shedding the sharp scent of sap and coating the forest floor with pine needles. Dark dirt coated with these needles is the ground for the ShadowClanners; however, grass can be found in large quantities in the summertime, especially in the sunnier spots. Most of the dens for the ShadowClan cats are in caves, burrows underground, or even in decayed tree trunks. Because of the trees, in the winter time most cats don't have to fret about snow plummeting straight into their camp, but they do have to watch out for falling mountains of snow, dropped when the branch can no longer sustain the weight being put upon it. Probably their most clear concern would be twolegs, because their nesting grounds are not as distance as they would have liked.

ShadowClanners are generally cool and cunning, relying on tricks and subterfuge to get their way. They tend to ally with no one, though their past experiences with the other Clans have given them an arguably inaccurate bad name.[/justify]
648on Jan 19, 2012, 12:03pm
by \.A.S.H./
in -- writing on the skyl...
[ ]¬ SHADOWCLAN TERRITORY (4 sub-boards)
[justify]Mud and grass carpets half of ShadowClan's land. The combination of textures, resulting in a rather liquid and boggy state, makes ShadowClan's land unattractive. Ponds already diluted with mud and algae can be seen in some areas. Lucky for them, a large narrow stream cuts straight across their territory, filled with minnows and frogs; frogs have become another common dish for ShadowClan, seeing as their territory caters to them. But ShadowClan's main delicacy is crows and magpies, seen commonly on their grounds; rabbits are rarer, but no less coveted. In wintertime, when the ponds and stream are frozen, ShadowClan cats are forced to eat berries, nuts, and small mice or voles - which they detest. In contrast, the other side of ShadowClan territory is relatively pleasant, consisting of dry land, grass and pine trees. Brush, ferns, and other shrubbery is evident on both sides of ShadowClan, but seen more on the lush side of camp.[/justify]
861Yesterday at 2:23pm
by ``Quail
in ``Can you feel it? -Du...
borderlines
[ ]¬ THE RIVER
[justify]Before it can reach Fourtrees, the river curves to form the border between RiverClan and ThunderClan. It is strong and incredibly swift, but not all that deep; especially at the edges, the water is quite shallow, and it is only in the middle where it reaches perhaps a maximum depth of five feet. It ends in a medium-sized waterfall that cascades into the beginning of the gorge, and its entire length is filled with fish. The river is fairly wide, dangerous for any but a seasoned RiverClan swimmer to swim. However, there are stepping stones and other methods of crossing all along the river that cats make full use of. The forest by this border has abundant prey like water voles who live along the riverbanks, lined thickly with rushes, ferns and reeds, and along its edges, in quiet mini-lagoons, are lilypads. Sunsets at this river are incredibly beautiful.[/justify]
451Today at 4:05am
by ◊ MISS POLICE
in NIGHTMARE WORDS AND CL...
[ ]¬ THE GORGE
[justify]A huge gorge marks the RiverClan border with WindClan. Its sides are made up of steep rocky cliffs, and the river runs fast and clear between, a dangerous hazard for creatures of any kind. Though there are sparse beaches some cats take advantage of, the trip down the cliff-side and the subsequent danger of the water itself usually dissuades exploration. Sage-colored grass appears in tufts along the cliffside, providing some security for brave cats or the occasional rodent. Once, when the river was shallower, slower, and smaller, it was a good hunting area, but as the river changed it scared away most of the prey, leaving nothing but a risky canyon. There is a brief transition between reedy marshes and open, grassy moors before this gorge. It splits the land until fairly close to Fourtrees, where it narrows out and becomes shallower, and the source of the entire river - a spring bubbling out between two rocks - is visible.[/justify]
222on Jan 14, 2012, 2:12am
by ◊ MISS POLICE
in FALLING INTO DREAMS, e...
[ ]¬ TWOLEG MEETING HALL
[justify]Remember all that construction around the Thunderpath that momentarily caused havoc in the Clans, and even created the possibility of moving elsewhere? Well, after moons of stress and trials, the result of all that work became clear. A large hall had been built at the edge of ShadowClan territory, pretty much against the Thunderpath; an event hall, as it were. The cats waited for it to be permanently occupied, but it never was, though sporadically and without warning twolegs will show up, be very noisy for a couple of hours, and then leave again. Though its unpredictability makes it dangerous, it has become the most commonly acknowledged symbol of the Wind and ShadowClan border.[/justify]
211on Jan 24, 2012, 11:29pm
by (makuyi)
in as far as we go / icep...
[ ]¬ THUNDERPATH
[justify]This is the border between ShadowClan and ThunderClan. It is a gray-black strip of asphalt, cracked and aging with the burden of hurtling cars ("monsters"). It has an acrid tinge from the oil and gas ("food of the monsters") and can sting a cat's nose. At the edge of the path are patches of unhealthy, grayish grass and small stunted trees. One of these trees, an ash, marks the spot where most cats like to cross. Underneath the Thunderpath is an old twoleg tunnel, which cats also like to use to get between territories, though subsequently it's a place where cats have to tread very carefully, lest their intentions be misinterpreted by the other Clan.[/justify]
12on Jan 6, 2012, 4:43pm
by [:R.i.p.p.l.e.s:]
in won't see the signs. [...
bloodclan
[ ]¬ BLOODCLAN CAMP - 1 Viewing (2 sub-boards)
[justify]Here is where the BloodClanners reside. It is a huge garbage dump, filled with trash and rotten things best not described. A fishy, stinking smell floats across this wasteland, with the occasional iron stench of spilled blood. Surrounded on three sides by old, dilapidated brick buildings of unknown purpose (storage?), the BloodClan camp is set firmly in the dingy part of the city, though the nicer, uptown areas are easily accessible if you're willing to walk and are armed with a means of defending yourself against the rogues that skulk around the camp borders. The BloodClan cats are stereotypically cold-hearted and ruthless, murdering or maiming others - even their allies - on a daily basis. Twoleg monsters patrol the area, picking up large pieces of garbage and crushing them. They will smash any cat in their path, so it's best to stay away.[/justify]
583on Jan 25, 2012, 12:00am
by ` jack of diamonds
in AND WHEN IT FALLS APAR...
[ ]¬ BLOODCLAN TERRITORY (4 sub-boards)
[justify]The BloodClan territory is split between wasteland, alleys, and streets. In the nastier parts, it's all concrete and and asphalt, broken into chunks of forgotten pavement, and scraps of dandelions have wormed their way up from the dry soil below. Rats roam with great abandon, though they are careful to stay out of the way of BloodClan warriors if they can. At the edges of the city there is more to eat. A cat can find food in the network of alleyways or along the streets. But beware, this is a dangerous way of life. Twolegs can pick you up any second, and other city cats are easily angered by trespassers.[/justify]
868Today at 2:41am
by DELAWARE
in sunshine {del}
serena
[ ]¬ FOURTREES
[justify]Four great oaks tower above a circular, sandy hollow, a place for the Clans to meet together in peace every full moon. With roots that have been tangled together by time, they stretch up to the sky, and between their branches the heavens are just visible. A large rock lies near the edge of the hollow, and it is from here, with their Clans assembled before them, that the leaders announce their news from at the Gatherings.[/justify]
369Today at 2:24am
by DELAWARE
in GATHERING #2, THESE ST...
[ ]¬ HIGHSTONES (1 sub-board)
[justify]It is to highstones that the leaders journey when it is time to receive their nine lives, or perhaps just commune with their ancestors, while medicine cats come every half-moon. Named highstones because of the large, wind-sanded stones that lie in front of the tunnel which leads to the moonstone, the area is backed up against a small, mostly rocky hill. It's likely it was the site of an old quarry, now long gone, but the earth remains mostly sparse and bare around the area, broken only by the humping shape of boulders.[/justify]
00
[ ]¬ OLD OAK
[justify]The old oak is situated even beyond highstones, a strange and imposing figure on the moors. Everything else around it is bare; the oak stands alone, perhaps symbolic of the fact that it no longer carries leaves in any season, silhouetted against the sky in twisting black shadows. But if you are brave enough, rumor has it that if you walk all the way out to the oak and sleep for one night in the hollow in its trunk, made by a long-gone owl, you'll experience the past as if you were living it, every detail as clear as you can imagine. Welcome to your memories.[/justify]
34on Nov 13, 2011, 1:26pm
by jadeh!
in painful memories { fre...
joy and sorrow, so extreme
[ ]¬ WINDSWEPT FIELDS
[justify]A large, spacious meadow lies very close to WindClan territory; in fact, to many, the border between the two is indistinguishable. At the far edge of the field is a small shed that loners passing through can find shelter in; wisps of hay and straw decorate the floor, and the bales themselves are stacked near to the ceiling. Horses and two-legs with their dogs often come here, though normally they are penned away in the cultivated farmland beyond the fields. Mice and other birds are the best source of prey in these parts. Dock leaves and other types of herbs common to the area can be found here. Catmint even grows here, but in small quantities. Beware, though - for all its peace, every once in a while, a, enormous lawnmower will come through and keep the fields accessible... and then, it's time to run.[/justify]
221Today at 12:44am
by DELAWARE
in * thinking about [ fai...
[ ]¬ BARREN GRAVEYARD
[justify]A small but eerie graveyard lies just north of kittypet lands and the city. Rogue cats hang about here the most, having secret meetings or furtively checking out the scene. Mice can often be spotted around here, but mostly rogues have to rummage for food. As if someone cast a spell on the graveyard, it is mostly barren, and only the barest patches of healthy trees or grass can be found within an inch of the place - and even then they have a distinctly yellowing look. Occasionally the odd loner or two will visit, though most stay away, aware that the graveyard has been reserved for rogues; and that trespassing is never appreciated.[/justify]
00
[ ]¬ THE CITY (5 sub-boards)
[justify]A bustling metropolis of activity, the city in which BloodClan makes their home and the four Clans live just far enough away from is slightly larger than the borough of the Bronx. However, most of the development focus has been directed solely on the inner city – an area perhaps one-third of the whole acreage - rather than expansion or upkeep of the outer neighborhoods. Not necessarily progressive enough to be noticed or derelict enough to be mourned, the city is almost in its own world, comfortably familiar and moving along at its own pace. By no means is it backwards, of course; technologically and architecturally competent with the rest of the world, it could potentially become quite an influential place. Now, however, it is just another spot on the map, broken into easily recognizable districts that play out their own little dramas and are involved in their own dreams. If you stay here long enough, you’ll quickly fall into routine, coming quickly to the realization that this city is just as alive as places twice its size.[/justify]
00
[ ]¬ (KITTYPET) SUBURBS
[justify]Though the addition of ‘kittypets’ has been added entirely by the Clans, the denotation of ‘suburbs’ to describe the final district is shared by both feline and human alike. Most of the city’s middle-class live here, and it’s so ordinary, so mundane, that it takes even those who have lived here all their life aback. If there was ever a neighborhood perfect for filming in, then the suburbs would be it. For the cats, though, this is simply the place that encloses the kittypets, where they live their entire lives in complete comfort. They can be seen in their two-leg gardens or prancing around other houses, but rarely venture out "beyond the fences" and into the harsher, harder world the wild cats are so acclimated to. Some kittypets are friendly, others unkind, but chances are you'll find somebody to talk to - though if you get lost, and you probably will, be careful to avoid two-legs and their dogs.[/justify]
214on Dec 23, 2011, 5:08pm
by ashes }}
in Kittypet Corruption {{...
como un asalto de felicidad
[ ]¬ WF HANGOUT - 1 Viewing (6 sub-boards)
[justify]Just a general lounge board where you can discuss topics dealing with anything - excluding, of course, subjects against the rules. There are lots of sub-boards in this section, including games, intros, and contests, so do yourself a favor and check it all out![/justify]
25345Today at 3:22am
by DELAWARE
in ... and there was that...
[ ]¬ CONSTRUCTIVE CRITICISM (1 sub-board)
[justify]This is a place to show of your work - whether it is art or writing - and receive constructive criticism and praise. We ask that you are polite to other members with critiquing and that you do not mindlessly bash their work. Give suggestions, don't just say things suck. This is also the place to request custom graphics, either from the WF populace in general or a specific member who's literally "set up shop."[/justify]
9201on Dec 22, 2011, 2:31am
by DELAWARE
in i'd tell you the news.
[ ]¬ ROLEPLAY SCHOOL (6 sub-boards)
[justify]This is our RPing school. Here, you can sign up for classes or apply to be a teacher. The goal of the school is pretty much obvious; to help you improve your RPing - though, of course, we may have some additional, 'specialized' teachers here as well. Services are not available to non-members, sorry.[/justify]
1084Yesterday at 2:17am
by DELAWARE
in FOR STUDENTS ONLY
[ ]¬ ADVERTISING & AFFILIATING (3 sub-boards)
[justify]Here is where you can advertise or affiliate with the WF. Affiliation and the like are always open.[/justify]
195211Yesterday at 4:31am
by Nagasi
in Across The Universe
como la rabia de amar
[ ]¬ CHARACTER ARCHIVES
[justify]The deep black pit of characters, some unmade, some disowned, all relegated to the dusty shelves of history books and arcane references nobody understands except for an ancient few. If you need a character retrieved, post the link in the Update Us thread, and they will gladly be moved back into the bright daylight and segregation of the accepted bios board.[/justify]
Moderator: DELAWARE
6371,757on Dec 17, 2011, 3:03pm
by &. sen
in Duskfire of ShadowClan...
[ ]¬ OOC ARCHIVES (2 sub-boards)
[justify]The old OOC posts/threads of the site are moved here. It's enormous, but sorted by date, so as long as you know when you have a very good chance of finding what you're looking for, seeing as the 'search this board' option sometimes runs faulty.[/justify]
Moderator: DELAWARE
1,2038,467Yesterday at 2:04am
by DELAWARE
in OH GOD
[ ]¬ IC ARCHIVES (7 sub-boards)
[justify]The old IC roleplaying threads of the site are moved here once they've been deemed 'finished.' completed is not a necessarily mutual term in this case.[/justify]
Moderator: DELAWARE
3894,033on Jan 17, 2012, 8:30pm
by [:R.i.p.p.l.e.s:]
in It's just a simple Sec...


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